Question by
GerPronouncedGrr · Apr 03, 2020 at 08:28 PM ·
camerapositiontriggers
Cinemachine camera priority based on character position
I'd like to set up a camera system where each scene has a number of static cameras, and any camera can take priority based on where the player character is standing. For example, you enter a scene and camera 1 has priority. You then move down an alleyway and camera 2 takes priority. The cameras don't move, just the characters. One example I can think of that uses this type of system are the older Final Fantasy games, like 7, 8, and 9.
I've heard that Cinemachine can change camera priority based on trigger volumes but I can't figure out how to do this or find a video tutorial of any kind, everything seems to focus on animation states. If anyone can explain how to do this simply or link to a video/article I would be grateful.
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