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This question was closed Jan 09, 2017 at 06:16 PM by Voky for the following reason:

The question is answered, right answer was accepted

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Question by Voky · Jan 08, 2017 at 09:12 AM · c#multiplayerphoton

Photon with many objects

Hello :),

I am making 2d, 1v1, multiplayer game with Photon asset and I have problem with deciding approach to syncing lot of objects with their own BoxCollider2D and RigidBody2D components. Should I use TrueSync, PUN position and rotation sync or something else. I will be happy about every advice or help, thx.

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avatar image ChristianSimon · Jan 09, 2017 at 12:58 PM 1
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Hi,

if you have lots of physics objects that needs to be synchronized, using TrueSync would be a good idea.

If you didn't have already, you may want to check out the TrueSync package from the Asset Store. It comes with some demos that might also help you, implementing your game idea.

avatar image Voky ChristianSimon · Jan 09, 2017 at 06:16 PM 0
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Hi,

thank you for answering exactly what I wanted, thx for demo advice too!

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