Question by
XSpitFire · Feb 13, 2018 at 04:33 PM ·
texturematerialstransparency
Imported material with texture transparency
I have created a model in Blender. It has 2 materials, one for the body and the other for the UV. The uv is transparent (shown black)
When I import the model into Unity I get some strange rendering on the UV. I am not sure I understand how this is suppose to work.
Can you have a material that is say white with a UV on top of it that is transparent ? That way The colors can change without having to generate a new UV.
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