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Question by KnightRiderGuy · Dec 15, 2015 at 01:38 AM · c#timetimers

Hour Range - Do Something?

UPDATE Mon. Dec. 2015 I updated my script. thanks to @BackslashOllie its a lot more streamlined now. The message centre Time Of Day greeting message Appears to be working now.

I also added another Good Bye Message for when the application is quit. So far this appears to be working also but maybe take a look and see that I am using the parts to the script correctly.

NOTE: I did notice experimenting that after the first startup greeting disappears after about 5 seconds based on the delay time specified that the Button State message for "Scanning" appears, don't know why?

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 
 public class MessageCentreManager : MonoBehaviour {
 
     int sysHour = System.DateTime.Now.Hour; //gives you the current hour as an integer.
 
     //UI Text Reference
     public Text MessageCentreText;
 
     //Random Clips
     public AudioClip[] goodNightVoices;
     public AudioClip[] goodAfternoonVoices;
     
     //Button States
     public int buttonState = 0;
     bool GreetUser = true;
 
     void Awake ()
     {
         //StartCoroutine (ShowGreeting());
     }
 
 
     
     void Update ()
     {     
         if (GreetUser) StartCoroutine(ShowGreeting());
         else if (buttonState == 1) MessageCentreText.text = "SCANNING";
         else if (buttonState == 2) MessageCentreText.text = "AUTO PHONE";
         else if (buttonState == 3)  MessageCentreText.text = "INT TEMP";
         else if (buttonState == 4) MessageCentreText.text = "LASER FIRE";
         else if (buttonState == 5) MessageCentreText.text = "TURBO MODE";
         else if (buttonState == 6) MessageCentreText.text = "OIL SLICK";
         else if (buttonState == 7) MessageCentreText.text = "AUTO SCAN";
         else if (buttonState == 8) MessageCentreText.text = "TRIP TIME";
         else if (buttonState == 9) MessageCentreText.text = "RADAR";
         else if (buttonState == 10) MessageCentreText.text = "CNTDWN TIMER";
         else if (buttonState == 11) MessageCentreText.text = "EXT MOVIE PLAYER";
         else if (buttonState == 12) MessageCentreText.text = "GRAPL HOOK LAUNCH";
         else if (buttonState == 13) MessageCentreText.text = "AUTO DOOR LFT";
         else if (buttonState == 14) MessageCentreText.text = "AUTO DOOR RHT";
         else if (buttonState == 15) MessageCentreText.text = "PENG";
         else if (buttonState == 16) MessageCentreText.text = "7DLA";
         else if (buttonState == 17) MessageCentreText.text = "6RM";
         else if (buttonState == 18) MessageCentreText.text = "FOG LHTS";
         else if (buttonState == 19) MessageCentreText.text = "HEAD LHTS";
         else if (buttonState == 20) MessageCentreText.text = "REAR HATCH";
         else if (buttonState == 21) MessageCentreText.text = "HIGH BEAMS";
         else if (buttonState == 22) MessageCentreText.text = "RHT WIN UP";
         else if (buttonState == 23) MessageCentreText.text = "RHT WIN DWN";
         else if (buttonState == 24) MessageCentreText.text = "LFT WIN UP";
         else if (buttonState == 25) MessageCentreText.text = "LFT WIN DWN";
     }
         
 
     IEnumerator ShowGreeting()
     {
         if (GreetUser) ShowGreeting();
         //Time OF Day Notification
         //Morning Time
         if (sysHour >= 01 && sysHour <= 12) {
             MessageCentreText.text = "GOOD MORNING";
             Debug.Log ("Good Morning!");
         }
         //Noon Time
         if (sysHour >= 12 && sysHour <= 18) {
             MessageCentreText.text = "GOOD AFTERNOON";
             Debug.Log ("Good Afternoon!");
         } 
         //Night Time
         if (sysHour >= 18 && sysHour <= 24) {
             MessageCentreText.text = "GOOD EVENING";
             Debug.Log ("Good Evening!");
         } 
         /*else {
             //Do something if desired
             MessageCentreText.text = "KNIGHT INDUSTRIES 2000";
             Debug.Log ("KNIGHT INDUSTRIES 2000");
         }*/
         yield return new WaitForSeconds(5); //Wait 5 seconds
         GreetUser = false;
     }
 
     
     
     //Scanner Button For Message
     public void GoScannerMessage()
     {
         buttonState = 1;
     }
 
     //Car Phone Button For Message
     public void GoAutoPhoneMessage()
     {
         buttonState = 2;
     }
 
     //Temperature Button For Message
     public void GoTemperatureMessage()
     {
         buttonState = 3;
     }
 
     //Laser Button For Message
     public void GoLaserMessage()
     {
         buttonState = 4;
     }
 
     //Turbo Boost Button For Message
     public void GoTurboBoostMessage()
     {
         buttonState = 5;
     }
 
     //Oil Slick Button For Message
     public void GoOilSlickMessage()
     {
         buttonState = 6;
     }
 
     //Surveillance Mode Button For Message
     public void GoSurveillanceModeMessage()
     {
         buttonState = 7;
     }
 
     //Trip Timere Button For Message
     public void GoTripTimerMessage()
     {
         buttonState = 8;
     }
 
     //Radar Button For Message
     public void GoRadarMessage()
     {
         buttonState = 9;
     }
 
     //Countdown Timer Button For Message
     public void GoCountdownTimerMessage()
     {
         buttonState = 10;
     }
 
     //Movie Player Button For Message
     public void GoMoviePlayerMessage()
     {
         buttonState = 11;
     }
 
     //Grappling Hook Button For Message
     public void GoGrapplingHookMessage()
     {
         buttonState = 12;
     }
 
     //Auto Door Left Button For Message
     public void GoAutoDoorLeftMessage()
     {
         buttonState = 13;
     }
 
     //Auto Door Right Button For Message
     public void GoAutoDoorRightMessage()
     {
         buttonState = 14;
     }
 
     //PENG Button For Message
     public void GoPENGButtonMessage()
     {
         buttonState = 15;
     }
 
     //7DLA Button For Message
     public void Go7DLAButtonMessage()
     {
         buttonState = 16;
     }
 
     //6RM Button For Message
     public void Go6RMButtonMessage()
     {
         buttonState = 17;
     }
 
     //Fog Lights Button For Message
     public void GoFogLightsButtonMessage()
     {
         buttonState = 18;
     }
 
     //Head Lights Button For Message
     public void GoHeadLightsButtonMessage()
     {
         buttonState = 19;
     }
 
     //Rear Hatch Button For Message
     public void GoRearHatchButtonMessage()
     {
         buttonState = 20;
     }
 
     //High Beams Button For Message
     public void GoHighBeamsButtonMessage()
     {
         buttonState = 21;
     }
 
     //Right Window Up Button For Message
     public void GoRwinUpButtonMessage()
     {
         buttonState = 22;
     }
 
     //Right Window Down Button For Message
     public void GoRwinDwnButtonMessage()
     {
         buttonState = 23;
     }
 
     //Left Window Up Button For Message
     public void GoLwinUpButtonMessage()
     {
         buttonState = 24;
     }
 
     //Left Window Down Button For Message
     public void GoLwinDwnButtonMessage()
     {
         buttonState = 25;
     }
 
     //Application Quit Button
     public void  GoQuitApplication(){
         StartCoroutine(LoadQ1());
 
     }
 
     IEnumerator LoadQ1(){
         GreetUser = true;
         //Time OF Day Notification
         //Morning Time
         if (sysHour >= 01 && sysHour <= 12) {
             MessageCentreText.text = "HAVE A NICE DAY";
             Debug.Log ("Have a Nice Day!");
         }
         //Noon Time
         if (sysHour >= 12 && sysHour <= 18) {
             MessageCentreText.text = "HAVE A GOOD AFTERNOON";
             AudioClip randomClip = goodAfternoonVoices [UnityEngine.Random.Range (0, goodAfternoonVoices.Length)];
             //Play that sound.
             GetComponent<AudioSource> ().PlayOneShot (randomClip);
             Debug.Log ("Have a Good Afternoon!");
         } 
         //Night Time
         if (sysHour >= 18 && sysHour <= 24) {
             MessageCentreText.text = "GOOD NIGHT";
             AudioClip randomClip = goodNightVoices [UnityEngine.Random.Range (0, goodNightVoices.Length)];
             //Play that sound.
             GetComponent<AudioSource> ().PlayOneShot (randomClip);
             Debug.Log ("Good Night!");
         }
         yield return new WaitForSeconds(3.1f); // wait time
 
         Application.Quit();
 
     }
 
 }

 







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Answer by BackslashOllie · Dec 10, 2015 at 01:39 PM

Is this what you are after?

     int sysHour = DateTime.Now.Hour; //gives you the current hour as an integer.
     if (sysHour >= 8 && sysHour <= 12) //Is time between 8am and 12 noon
     {
          MessageCentreText.text = "GOOD MORNING";
          Debug.Log ("Good Morning!");
     }

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avatar image KnightRiderGuy · Dec 10, 2015 at 01:52 PM 0
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@BackslashOllie, Yes I think so. Now will that work if I use it in something like this? Also I'm not sure if this would be best in "Awake" or "Update"?

 void Awake ()
     {
         //Time OF Day Notification
         //Noon Time
         if (sysHour == 12) {
             $$anonymous$$essageCentreText.text = "GOOD AFTERNOON";
             Debug.Log ("Good Afternoon!");
         } 
         //$$anonymous$$orning Time
         else if (sysHour == 8) {
             $$anonymous$$essageCentreText.text = "GOOD $$anonymous$$ORNING";
             Debug.Log ("Good $$anonymous$$orning!");
         }
         //Night Time
         else if (sysHour == 18) {
             $$anonymous$$essageCentreText.text = "GOOD EVENING";
             Debug.Log ("Good Evening!");
         }
         
         else{
             //Do something if desired
             $$anonymous$$essageCentreText.text = "$$anonymous$$NIGHT INDUSTRIES 2000";
             Debug.Log("$$anonymous$$NIGHT INDUSTRIES 2000");
         }
     }

avatar image BackslashOllie KnightRiderGuy · Dec 10, 2015 at 02:03 PM 1
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Sure. I would put this into your Update function and call it only when needed by setting a boolean. $$anonymous$$G.

 bool GreetUser = true;
 
 void Update ()
 {
     if (GreetUser) ShowGreeting();
 }
 
 void ShowGreeting ()
 {
     //Time OF Day Notification
     //Noon Time
     if (sysHour >= 12 && sysHour <= 17) {
         $$anonymous$$essageCentreText.text = "GOOD AFTERNOON";
         Debug.Log ("Good Afternoon!");
     } 
     //$$anonymous$$orning Time
     else if (sysHour == 8 && sysHour <= 11) {
         $$anonymous$$essageCentreText.text = "GOOD $$anonymous$$ORNING";
         Debug.Log ("Good $$anonymous$$orning!");
     }
     //Night Time
     else if (sysHour == 18 && sysHour <= 24) {
         $$anonymous$$essageCentreText.text = "GOOD EVENING";
         Debug.Log ("Good Evening!");
     }
     
     else{
         //Do something if desired
         $$anonymous$$essageCentreText.text = "$$anonymous$$NIGHT INDUSTRIES 2000";
         Debug.Log("$$anonymous$$NIGHT INDUSTRIES 2000");
     }
     GreetUser = !GreetUser;
 }

Hope that helps!

avatar image KnightRiderGuy BackslashOllie · Dec 10, 2015 at 02:27 PM 0
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@BackslashOllie, I think I'm using that correctly, it seems to be working as far as it displaying good morning. $$anonymous$$aybe just confirm I have not mucked anything up :)

 int sysHour = System.DateTime.Now.Hour;
 
 bool GreetUser = true;
 
     void Update () 
     {
 
     {
         if (GreetUser) ShowGreeting ();
     }
          
 
     }
 
     void ShowGreeting ()
     {
         //Time OF Day Notification
         //Noon Time
         if (sysHour >= 12 && sysHour <= 18) {
             $$anonymous$$essageCentreText.text = "GOOD AFTERNOON";
             Debug.Log ("Good Afternoon!");
         } 
         //$$anonymous$$orning Time
         //else if (sysHour == 8) {
         else if (sysHour == 8 && sysHour <= 12) {
             $$anonymous$$essageCentreText.text = "GOOD $$anonymous$$ORNING";
             Debug.Log ("Good $$anonymous$$orning!");
         }
         //Night Time
         else if (sysHour == 18 && sysHour <= 24) {
             $$anonymous$$essageCentreText.text = "GOOD EVENING";
             Debug.Log ("Good Evening!");
         }
         
         else{
             //Do something if desired
             $$anonymous$$essageCentreText.text = "$$anonymous$$NIGHT INDUSTRIES 2000";
             Debug.Log("$$anonymous$$NIGHT INDUSTRIES 2000");
         }
         
     }

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Answer by KnightRiderGuy · Dec 11, 2015 at 03:22 PM

@BackslashOllie, I find that the way I have it now it displays the greeting but not the button state messages?

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 
 public class MessageCentreManager : MonoBehaviour {
 
     int sysHour = System.DateTime.Now.Hour;
 
     //Random Clips
     public AudioClip[] voices;
     public AudioClip[] timeVoicesNoon; //Noon Time
     public AudioClip[] timeVoicesMorning; //Morning Time
     public AudioClip[] timeVoicesNight; //Night Time
 
     //UI Text Reference
     public Text MessageCentreText;
     
     //Button States
     bool button01State = false; //Scanner
     bool button02State = false; //Auto Phone
     bool button03State = false; //Temperature
     bool button04State = false; //Laser
     bool button05State = false; //Turbo Boost
     bool button06State = false; //Oil Slick
     bool button07State = false; //Surveillance Mode
     bool button08State = false; //Trip Time
     bool button09State = false; //Radar
     bool button10State = false; //Countdown Timer
     bool button11State = false; //External Movie Player
     bool button12State = false; //Grappling Hook
     bool button13State = false; //Auto Door Left
     bool button14State = false; //Auto Door Right
 
     bool GreetUser = true;
 
     void Awake ()
     {
 
     }
     
     void Update () 
     {
     if (button01State == true) {
         MessageCentreText.text = "SCANNING";
     } else if (button02State == true) {
         MessageCentreText.text = "AUTO PHONE";
     } else if (button03State == true) {
         MessageCentreText.text = "INT TEMP";
     } else if (button04State == true) {
         MessageCentreText.text = "LASER FIRE";
     } else if (button05State == true) {
         MessageCentreText.text = "TURBO MODE";
     } else if (button06State == true) {
         MessageCentreText.text = "OIL SLICK";
     } else if (button07State == true) {
         MessageCentreText.text = "AUTO SCAN";
     } else if (button08State == true) {
         MessageCentreText.text = "TRIP TIME";
     } else if (button09State == true) {
         MessageCentreText.text = "RADAR";
     } else if (button10State == true) {
         MessageCentreText.text = "CNTDWN TIMER";
     } else if (button11State == true) {
         MessageCentreText.text = "EXT MOVIE PLAYER";
     } else if (button12State == true) {
         MessageCentreText.text = "GRAPL HOOK LAUNCH";
     } else if (button13State == true) {
         MessageCentreText.text = "AUTO DOOR LFT";
     } else if (button14State == true) {
         MessageCentreText.text = "AUTO DOOR RHT";
     }
 
     {
         if (GreetUser) ShowGreeting ();
     }
          
 
     }
 
     void ShowGreeting ()
     {
         //Time OF Day Notification
         //Noon Time
         if (sysHour >= 12 && sysHour <= 18) {
             MessageCentreText.text = "GOOD AFTERNOON";
             Debug.Log ("Good Afternoon!");
         } 
         //Morning Time
         //else if (sysHour == 8) {
         else if (sysHour == 8 && sysHour <= 12) {
             MessageCentreText.text = "GOOD MORNING";
             Debug.Log ("Good Morning!");
         }
         //Night Time
         else if (sysHour == 18 && sysHour <= 24) {
             MessageCentreText.text = "GOOD EVENING";
             Debug.Log ("Good Evening!");
         }
         
         else{
             //Do something if desired
             MessageCentreText.text = "KNIGHT INDUSTRIES 2000";
             Debug.Log("KNIGHT INDUSTRIES 2000");
         }
         
     }
     
     
     //Scanner Button For Message
     public void GoScannerMessage()
     {
         button01State = true;
         button02State = false;
         button03State = false;
         button04State = false;
         button05State = false;
         button06State = false;
         button07State = false;
         button08State = false;
         button09State = false;
         button10State = false;
         button11State = false;
         button12State = false;
         button13State = false;
         button14State = false;
     }
 
     //Car Phone Button For Message
     public void GoAutoPhoneMessage()
     {
         button02State = true;
         button01State = false;
         button03State = false;
         button04State = false;
         button05State = false;
         button06State = false;
         button07State = false;
         button08State = false;
         button09State = false;
         button10State = false;
         button11State = false;
         button12State = false;
         button13State = false;
         button14State = false;
     }
 
     //Temperature Button For Message
     public void GoTemperatureMessage()
     {
         button01State = false;
         button02State = false;
         button03State = true;
         button04State = false;
         button05State = false;
         button06State = false;
         button07State = false;
         button08State = false;
         button09State = false;
         button10State = false;
         button11State = false;
         button12State = false;
         button13State = false;
         button14State = false;
     }
 
     //Laser Button For Message
     public void GoLaserMessage()
     {
         button04State = true;
         button01State = false;
         button02State = false;
         button03State = false;
         button05State = false;
         button06State = false;
         button07State = false;
         button08State = false;
         button09State = false;
         button10State = false;
         button11State = false;
         button12State = false;
         button13State = false;
         button14State = false;
     }
 
     //Turbo Boost Button For Message
     public void GoTurboBoostMessage()
     {
         button04State = false;
         button01State = false;
         button02State = false;
         button03State = false;
         button05State = true;
         button06State = false;
         button07State = false;
         button08State = false;
         button09State = false;
         button10State = false;
         button11State = false;
         button12State = false;
         button13State = false;
         button14State = false;
     }
 
     //Oil Slick Button For Message
     public void GoOilSlickMessage()
     {
         button04State = false;
         button01State = false;
         button02State = false;
         button03State = false;
         button05State = false;
         button06State = true;
         button07State = false;
         button08State = false;
         button09State = false;
         button10State = false;
         button11State = false;
         button12State = false;
         button13State = false;
         button14State = false;
     }
 
     //Surveillance Mode Button For Message
     public void GoSurveillanceModeMessage()
     {
         button04State = false;
         button01State = false;
         button02State = false;
         button03State = false;
         button05State = false;
         button06State = false;
         button07State = true;
         button08State = false;
         button09State = false;
         button10State = false;
         button11State = false;
         button12State = false;
         button13State = false;
         button14State = false;
     }
 
     //Trip Timere Button For Message
     public void GoTripTimerMessage()
     {
         button04State = false;
         button01State = false;
         button02State = false;
         button03State = false;
         button05State = false;
         button06State = false;
         button07State = false;
         button08State = true;
         button09State = false;
         button10State = false;
         button11State = false;
         button12State = false;
         button13State = false;
         button14State = false;
     }
 
     //Radar Button For Message
     public void GoRadarMessage()
     {
         button04State = false;
         button01State = false;
         button02State = false;
         button03State = false;
         button05State = false;
         button06State = false;
         button07State = false;
         button08State = false;
         button09State = true;
         button10State = false;
         button11State = false;
         button12State = false;
         button13State = false;
         button14State = false;
     }
 
     //Countdown Timer Button For Message
     public void GoCountdownTimerMessage()
     {
         button04State = false;
         button01State = false;
         button02State = false;
         button03State = false;
         button05State = false;
         button06State = false;
         button07State = false;
         button08State = false;
         button09State = false;
         button10State = true;
         button11State = false;
         button12State = false;
         button13State = false;
         button14State = false;
     }
 
     //Movie Player Button For Message
     public void GoMoviePlayerMessage()
     {
         button04State = false;
         button01State = false;
         button02State = false;
         button03State = false;
         button05State = false;
         button06State = false;
         button07State = false;
         button08State = false;
         button09State = false;
         button10State = false;
         button11State = true;
         button12State = false;
         button13State = false;
         button14State = false;
     }
 
     //Grappling Hook Button For Message
     public void GoGrapplingHookMessage()
     {
         button04State = false;
         button01State = false;
         button02State = false;
         button03State = false;
         button05State = false;
         button06State = false;
         button07State = false;
         button08State = false;
         button09State = false;
         button10State = false;
         button11State = false;
         button12State = true;
         button13State = false;
         button14State = false;
     }
 
     //Auto Door Left Button For Message
     public void GoAutoDoorLeftMessage()
     {
         button04State = false;
         button01State = false;
         button02State = false;
         button03State = false;
         button05State = false;
         button06State = false;
         button07State = false;
         button08State = false;
         button09State = false;
         button10State = false;
         button11State = false;
         button12State = false;
         button13State = true;
         button14State = false;
     }
 
     //Auto Door Right Button For Message
     public void GoAutoDoorRightMessage()
     {
         button04State = false;
         button01State = false;
         button02State = false;
         button03State = false;
         button05State = false;
         button06State = false;
         button07State = false;
         button08State = false;
         button09State = false;
         button10State = false;
         button11State = false;
         button12State = false;
         button13State = false;
         button14State = true;
     }
 
 }
 
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avatar image BackslashOllie · Dec 12, 2015 at 07:42 PM 0
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Every time your Update method is called (Every frame) it is setting

  $$anonymous$$essageCentreText.text = "button-state-message";

and directly after that it is changing it to the appropriate greeting.

Just a note I wouldn't have 14 boolean variables like you have there I would have one integer variable and depending on what number it is set that message.

avatar image KnightRiderGuy BackslashOllie · Dec 12, 2015 at 08:06 PM 0
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@BackslashOllie, Thanks I kinda thought there might be a more appropriate way, I'm not the best at code, Graphics is more my $$anonymous$$ung Fu ;)

Do you have a sample of what you mean that I can implement, I have points to reward if you do ;)

avatar image BackslashOllie KnightRiderGuy · Dec 12, 2015 at 08:53 PM 0
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Below example for first 5 states (Had to reduce to 3000 characters) I think this will do what you want it to do. Its by no means perfect. I added a wait 5 seconds on greeting. I changed your booleans to an integer variable.

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 
 public class $$anonymous$$essageCentre$$anonymous$$anager : $$anonymous$$onoBehaviour
 {
     int sysHour = System.DateTime.Now.Hour;
     //UI Text Reference
     public Text $$anonymous$$essageCentreText;
     //Button States
     public int buttonState = 0;
     bool GreetUser = true;
 
     void Update()
     {
         if (GreetUser) ShowGreeting();
         if (buttonState == 1) $$anonymous$$essageCentreText.text = "SCANNING";
         else if (buttonState == 2) $$anonymous$$essageCentreText.text = "AUTO PHONE";
         else if (buttonState == 3)  $$anonymous$$essageCentreText.text = "INT TE$$anonymous$$P";
         else if (buttonState == 4) $$anonymous$$essageCentreText.text = "LASER FIRE";
         else if (buttonState == 5) $$anonymous$$essageCentreText.text = "TURBO $$anonymous$$ODE";
     }
 
     IEnumerator ShowGreeting()
     {
         //Time OF Day Notification
         //Noon Time
         if (sysHour >= 12 && sysHour <= 18)
         {
             $$anonymous$$essageCentreText.text = "GOOD AFTERNOON";
         }
         //$$anonymous$$orning Time
         else if (sysHour == 8 && sysHour <= 12)
         {
             $$anonymous$$essageCentreText.text = "GOOD $$anonymous$$ORNING";
         }
         //Night Time
         else if (sysHour == 18 && sysHour <= 24)
         {
             $$anonymous$$essageCentreText.text = "GOOD EVENING";
         }
         else
         {
             //Do something if desired
             $$anonymous$$essageCentreText.text = "$$anonymous$$NIGHT INDUSTRIES 2000";
         }
         yield return new WaitForSeconds(5); //Wait 5 seconds
         GreetUser = false;
     }
     //Scanner Button For $$anonymous$$essage
     public void GoScanner$$anonymous$$essage() { buttonState = 1; }
     //Car Phone Button For $$anonymous$$essage
     public void GoAutoPhone$$anonymous$$essage() { buttonState = 2; }
     //Temperature Button For $$anonymous$$essage
     public void GoTemperature$$anonymous$$essage() { buttonState = 3; }
     //Laser Button For $$anonymous$$essage
     public void GoLaser$$anonymous$$essage() { buttonState = 4; }
     //Turbo Boost Button For $$anonymous$$essage
     public void GoTurboBoost$$anonymous$$essage() { buttonState = 5; }
 }
Show more comments
avatar image BackslashOllie · Dec 14, 2015 at 09:31 AM 1
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Change Update method to be similar to this example:

      void Update()
      {
         if (GreetUser) StartCoroutine(ShowGreeting());
         else
         {
             if (buttonState == 1) $$anonymous$$essageCentreText.text = "SCANNING";
             else if (buttonState == 2) $$anonymous$$essageCentreText.text = "AUTO PHONE";
             else if (buttonState == 3) $$anonymous$$essageCentreText.text = "INT TE$$anonymous$$P";
             else if (buttonState == 4) $$anonymous$$essageCentreText.text = "LASER FIRE";
             else if (buttonState == 5) $$anonymous$$essageCentreText.text = "TURBO $$anonymous$$ODE";
         }
      }

And change your ShowGreeting method so that it compare above and equal to like the below example:

 if (sysHour >= 12 && sysHour <= 18)


avatar image KnightRiderGuy BackslashOllie · Dec 14, 2015 at 01:08 PM 0
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@BackslashOllie, Thanks that appeared to do the trick. I added a closing message that reads the system time and gives an appropriate response for a quit application button. I updated the script in the main question. $$anonymous$$aybe do me a favour and see that it all looks right, it appears to be working but who knows I might have missed something that more experienced code eyes would catch ;)

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