Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by $$anonymous$$ · Aug 25, 2016 at 05:43 PM · scripting problemerror

What is wrong with my script?

Notes:

  • Unity Version: 5.4.0f3 (64-Bit)

I tried to create a simple script to toggle between two cameras (A first and a third person) and when I did, Unity gave me some errors. What is wrong with my script?

Script:

 #pragma strict
 
 public var ThirdPersonCamera: GameObject;
 public var FirstPersonCamera: GameObject;
 
 function Start () {
     FirstPersonCamera.SetActive(true);
 }
 
 function Update () {
     if (Input.GetButtonDown("Perspective Toggle")) {
         if (ThirdPersonCamera.SetActive(false)) {
               FirstPersonCamera.SetActive(true);
         else
               FirstPersonCamera.SetActive(false);
         }
     }
 }

Errors:

  • BCE0044: expecting }, found 'else'.

  • BCE0044: expecting EOF, found '}'.

  • BCE0044: expecting '*', found ''.

I then went on to try a more manual approach, however, this didn't work either.

Script:

 function Update () {
     if (Input.GetButtonDown("Perspective Toggle")) {
         if (ThirdPersonCamera.SetActive(false)) {
            FirstPersonCamera.SetActive(true);
         }
         if (ThirdPersonCamera.SetActive(true)) {
            FirstPersonCamera.SetActive(false);
         }
     }
 }

Errors:

  • 'void' cannot be used in a boolean context.

I would be very grateful if somone could tell me what I am doing wrong and provide a working version of the script. :) Many thanks.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by mj321 · Aug 25, 2016 at 06:10 PM

In the first version two braces are missing. For both versions it's wrong to have SetActive() in the if() clause. To check the status use "activeSelf" or "activeInHierarchy". These are variables of GameObject, not methods.

 if ( FirstPersonCamera.activeSelf )
 {
   FirstPersonCamera.SetActive( false );
   ThirdPersonCamera.SetActive( true );
 }
 else
 {
   ThirdPersonCamera.SetActive( false );
   FirstPersonCamera.SetActive( true );
 }

Untested, but you should get the idea.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image $$anonymous$$ · Aug 30, 2016 at 01:45 PM 0
Share

This worked a treat! Thanks so much for the help, I really appreciate it! :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Monobehaviour error with this associated file canot be loaded error. Any help is appreciated.,MonoDevelop and the associated scripts can 2 Answers

Where is the problem with the script, i want my player to die when his health is <1 1 Answer

No Monobehaviour scripts in files 1 Answer

Why does Unity crash with this code ? 2 Answers

Was gameObject.GetChild(childsName); a thing? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges