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Question by
greyhoundgames · Apr 18, 2015 at 09:26 PM ·
profilermemory managementgarbage-collection
Cannot find profiler tool to show GC object types
We are seeing huge lag spikes when GC goes off. I tried putting it once a second on an update but it still has a lot of work to do when say a texture goes out of memory etc. Has anyone found a way to see specifically what is being collected so I can try to optimize my code in a smart way. Example some output that shows 300 strings 100 vectors etc..
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