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Question by Lukisio · Feb 08, 2016 at 09:49 AM · gravityjointswheel

Wheel Joint 2D motor + gravity

Hello to all my new friends ;)

I'm creating a 2D car game (driving hills). I use Wheel Joint 2D to implement car suspension and wheel rotation. It works quite well on flat terrain.

Now I would like to add a gravity influence to a motor speed. Unfortunately gravity works only when I deactivate useMotor. Otherwise I just stand on the side of a hill and don't move.

Is there any way to sum gravity and motor velocities?

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