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Question by Zeretyh · Jan 14, 2016 at 06:17 PM · c#uibuttonsprite

UI button class

Hi,

I have a scene with a map like candy rush, all the buttons load a different level, the buttons works in the same way:

When the level is locked I want to use a given sprite, when the level is not locked I want to use another sprite.

Ideally I am thinking of creating that script that is reading the variables and deciding which sprite to use, dragging that script on my button and that's it.

But how do I select the button on which the script is on? thanks for any advice!

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avatar image corn · Jan 14, 2016 at 07:13 PM 0
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The script is on the same GameObject than the Button ? Why don't you just use GetComponent() ?

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Answer by Zeretyh · Jan 14, 2016 at 07:50 PM

I tried that using

this.Gameobject

but no results!

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