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Question by hexagonius · Jan 05, 2017 at 01:25 PM · raycasteventsystemmaskraycasts

Only first PhysicsRaycaster gets evaluated

I just wanted to know if it's possible to get EventSystem events for every gameobject that has been hit by a Physics raycaster. I mean I can understand, that one PhysicsRaycaster only fires off on the front most gameobject, but if I have multiple Raycasters, especially if they're configured for different layers, raycasting still only works for the first Raycaster that has hit anything.

How do I get all the events for each PhysicsRaycaster fired?

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