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Question by MrTrollGaming · Jan 05, 2017 at 06:09 PM · c#rotationobject

Rotating Object Smoothly Exactly 90 degrees on click (for infinite rotations)

My current function does it's job, but it rotates the object with a 90+-3 degrees, which makes further multiple rotations not as accurate. I am trying to rotate the object by exactly 90 degrees. Here it is:

     IEnumerator RotateTimeMachine(Vector3 byangle, float intime) 
     {
         var froma = GetRotation(TimeMachine);
         var toa = Quaternion.Euler(transform.eulerAngles + byangle);
         for (var t = 0f; t < 1; t += Time.deltaTime / intime)
         {
             transform.rotation = Quaternion.Slerp(froma, toa, t);
             yield return null;
         }
     }
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avatar image MrTrollGaming · Jan 05, 2017 at 01:13 PM 0
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I am calling it with: StartCoroutine(RotateTime$$anonymous$$achine(Vector3.up * 90, 0.2f));

avatar image hoekkii · Jan 05, 2017 at 08:50 PM 1
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Ins$$anonymous$$d of adding because it will make it less accurate every time you'll add something, maybe ins$$anonymous$$d set a target. So You'll create another method that calculates what the next out of fixed positions should be. also you try to optimize by first calculating the quaternion? if optimization is important also use localRotation. $$anonymous$$aybe try to use just eulerangles (localeulerangles) to make it easier, afterwards you can always optimize.

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