Data transfer PC (C++ application) -> Android smartphone (Unity3D) using WiFi
Hi,
I am in the phase of developing a C++ software running on a PC that will communicate with an Android application on a smartphone that runs Unity3D. I would like to use WiFi. I am familiar with Android development and I followed/implemented some Unity3D tutorials.
Does anybody have experience with this? I would like to start with a simple example where I type some text from my C++ software (on my PC) and this text gets displayed on the Android smartphone within Unity3D. Am I wanting too much?
Thank you in advance.
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