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Question by
Joe-Kataldo · Jan 05, 2017 at 08:23 AM ·
c#audiomixingsnapshot
Audio Snapshot TransitionTo Not Working in Awake and Start
Is there any reason why this doesn't work? I think it might be a BUG.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
public class JKDefaultSnapshot : MonoBehaviour
{
public List<AudioMixerSnapshot> snapshots;
public float transitionTime;
void Awake ()
{
foreach(var snapshot in snapshots)
snapshot.TransitionTo(transitionTime);
}
}
Comment
Answer by glitchers · May 19, 2017 at 10:39 AM
I got around this issue by calling the transition a frame later. Start a coroutine in your awake, wait a frame then fade in. Here is how your script would look.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
public class JKDefaultSnapshot : MonoBehaviour
{
public List<AudioMixerSnapshot> snapshots;
public float transitionTime;
void Awake ()
{
StartCoroutine( TransitionToSnapshots() );
}
private IEnumerator TransitionToSnapshots()
{
// we wait for 1 frame then fade in, and then it works.
yield return null;
foreach(var snapshot in snapshots)
{
snapshot.TransitionTo(transitionTime);
}
}
}
Your answer
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