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Lighting an object from the inside out
Hello, I am currently working on a club simulation for a client. In the simulation above the dance floor there will be rows of transparent plastic tubes with LED light in them. You can see something similar in this video on the 1:35 minute mark: http://www.youtube.com/watch?v=Jh3BzcMkkSw
The solution i thought of was creating capsules with a bumped transparent material on them and point lights inside then animating the light values using a script and animation curve. However my "tube" is not affected by light from the inside. How can i make sure the an object is affected from internal light? And if it is not possible how would you approach this problem?
Answer by Nick4 · Jan 25, 2014 at 03:28 PM
You need to use self illumin / diffuse.
Can't since self illu$$anonymous$$ shaders are not transparent and i need to create a transparent plastic tube that is lit from the inside.
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