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Question by dan2anderson · Feb 23, 2013 at 10:03 PM · animationanimationcurveanimation-blending

How do you create custom animations based on input?

Fore example if I touch a spot on the screen (touchscreen) i want the characters had to swing and hit that spot? If spent several days learning unity and I haven't seen anything would suggest I can do this in unity. Is it possible? are there any tutorials that would help me get started with this?

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Answer by AlucardJay · Feb 25, 2013 at 08:01 AM

Disclaimer : this is not an answer to the question (How do you create custom animations based on input?), rather a starting point for the OP to get to the question. For more detail on the actual question, I have posted an answer for similar here : http://answers.unity3d.com/questions/392806/animation-manager.html

From your question, you are a long way off from animation. First start with Input , then Raycast :

  • http://docs.unity3d.com/Documentation/ScriptReference/Input.html

  • http://docs.unity3d.com/Documentation/ScriptReference/Physics.Raycast.html

from these 2 Unity Scripting References, you should be able to get an input touch position, raycast from that position and find a world-space coordinate.

Here are some of my answers regarding Raycast and iOS touch input :

  • http://answers.unity3d.com/questions/291801/ios-controls.html

  • http://answers.unity3d.com/questions/305311/interacting-with-a-raycast.html

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