Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by greatUnityGamer · Aug 18, 2013 at 03:53 AM · assets

Can I group Types of Assets into Folders inside the Asset tab?

Ok Now i have two practice scenes in my project. I'm a newbie so currently practicing.

the Assets tab has the Scene graphics which are like 3D cubes. And then all the FBX files and stuff.

But since i'm gonna be working on scene levels separately and also probably gonna have many different types of characters. -enemies: will contain all the animation for the enemies -crowd people -good people -kids -women -birds -rocks and nature -cars and transportation -musical instruments -player: will contain all the animations for the player

and so on, I'm gonna have to have some type of organization, so i would put them into folders titled "KIDS", "BIRDS/ANIMALS" etc etc

Can i do that? Will the scripts be able to find my files and stuff?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Linus · Aug 18, 2013 at 03:57 AM

Yes, Unity is very good at finding assets locations.

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image greatUnityGamer · Aug 18, 2013 at 04:00 AM 0
Share

awesome. thanks

avatar image Bunny83 · Aug 18, 2013 at 04:08 AM 0
Share

No, don't move them in the explorer! This will break any asset links you have setup. Unity will actually loose the old asset and will find a new one. Unity has no change to tell that this is the same asset. If you want to move an asset to a new location always do this inside Unity.

If you have meta files enabled you can move assets outside of Unity, but only when you move both files at the same time (the actual asset and it's meta file). It's still not recommended.

avatar image greatUnityGamer · Aug 18, 2013 at 04:10 AM 0
Share

Yeah i meant i'm doing it in Unity

avatar image Linus · Aug 18, 2013 at 04:45 AM 0
Share

@Bunny83 thanks, I removed that part from the answer

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Custom levels created by users 1 Answer

ERROR m_PathToGUID.count(goodPath) 0 Answers

Please Help 2 Answers

FPSControl and RPG Starter Kit conflict! 1 Answer

What format is the timeCreated field in asset meta files in? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges