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Blender model import slaughter?
Whenever I import a .blend model that is rigged (amrmature-parented), some of the polygons in the model dissapear, making it quite useless. Any help?
Answer by Jessy · Feb 14, 2010 at 08:09 AM
Not all of your vertices are weighted to a bone. This is one of the most commonly-seen problems on the Unity forums/this site. Nick Wiggill made a guide, here:
Thanks mate, I guess I should've used the search bar ins$$anonymous$$d of adding to the mounts of questions. Thanks for being polite about it.
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