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Question by Reynold-Cheung · Mar 25, 2017 at 07:24 PM · animation3ds max.fbxposer

Model Deformation from Poser to Unity

Hi ! I'm new to both Poser and Unity3D. I have a problem when I tried to make an animation and use it in a Unity scene.

My steps are:

  1. I used Poser Pro 2014 to make a simple human-running animation and export it as a .dae file (the animation runs good here) ;

  2. then open the .dae file in 3Ds Max 2015 and export the animation as a .fbx model (the animation still runs well here) ;

  3. use the .fbx model in Unity3D 5.0 (but here, I found that there is a wired deformation of the model and can't find out why) .

After that I tried to skip the 3Ds-Max-step, and use the .dae model in Unity directly, but the deformation still exists as the begining.

The deformation only shows up in Unity, and I really want to know why this occurs and how to fix it, thanks a lot!!!

in Unity: alt text

in Poser: alt text

截图20170326030929.png (92.5 kB)
截图20170326030224.png (108.7 kB)
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Answer by theANMATOR2b · Mar 26, 2017 at 05:29 AM

This might not be correct - but try turning off keyframe reduction in Unity and then click apply.

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avatar image Reynold-Cheung · Mar 26, 2017 at 07:04 AM 0
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Thanks for your answer! I have tried your suggestion but it doesn't work. I tried some other models in Poser and export them into Unity, there was some similar deformation too, such as the arms of human went to the wrong side. T_T

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