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Question by $$anonymous$$ · Sep 21, 2014 at 10:25 PM · editorscene view

Is it possible to set the scene view rotation pivot through code?

I know one can set it in the editor by selecting an object and pressing F. I would like however to do that through C# scripting ...

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Answer by mouurusai · Sep 21, 2014 at 10:37 PM

You need use "SceneView" class from UnityEditor namespace.

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avatar image $$anonymous$$ · Sep 22, 2014 at 09:59 AM 0
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Thanks, could you be more specific? I know how to change the scene view camera position, rotation, .... through the SceneView class, but not how to change the rotation pivot.

avatar image mouurusai · Sep 22, 2014 at 05:30 PM 0
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I'm sorry, I missed the word "pivot" when I read the question. $$anonymous$$aybe if you know a mouse delta , you can achieve the desired behavior by setting position and rotation.

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Answer by ocimum · Oct 16, 2015 at 12:54 PM

If you want to change the sceneview position you have to set a new position to the pivot of the scene view

 void UpdateSceneView ()
     {
 
     _scene = SceneView.lastActiveSceneView;
     Vector3 newPos = _scene.pivot;
     newPos.x = 0;
     newPos.y = (_2dMode) ? 0 : 40;
     newPos.z = (_2dMode) ? 40 : 0;
     _scene.pivot = newPos;

     _scene.Repaint ();

 }

You could also just load a game object and just pass the gameobject.transform to the sceneview

 _scene.AlignViewToObject (_camera.transform);
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