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Question by adieraditz · Nov 18, 2019 at 11:55 PM · gameobjecttransformdestroyeffecttimed

how to gameobject timed destroy with effect

hello, b4 i asking sorry for my bad english

i already know how to bullet explode after impact and i know to how to destroy gameobject in certain time

but in my case how to destroy bullet in certain time (if i missed the shoot) and exploded, just like when my bullet got collided?

i already search but no hope thanks

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class bullet : MonoBehaviour
 {
     public Collider2D player;
 
 
 
     public GameObject hiteffect;
     public float lifetime = 1f;
    
     void start()
     {
         if(lifetime <= 0)
         {
             GameObject effect = Instantiate(hiteffect, transform.position, Quaternion.identity);
             Destroy(effect, 1f);
             Destroy(gameObject);
         }
    
     }
 
 
     private void OnCollisionEnter2D(Collision2D collision)
     {
         Physics2D.IgnoreLayerCollision(10, 11);
 
         GameObject effect = Instantiate(hiteffect, transform.position, Quaternion.identity);
         Destroy(effect, 1f);
         Destroy(gameObject);
 
     }
 
 
 }
 
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