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Question by
J3-Gaming · Jul 29, 2011 at 11:08 PM ·
shadertoonshading
Using Toon Shaders
My goal is to have my model use a unity toon shader for iOS.
I downloaded a few shaders from this website:
http://www.unifycommunity.com/wiki/index.php?title=Shaders
None of them seem to work, I noticed this line inside the shader file:
Fallback "Diffuse"
Does anyone have a working iOS shader for Unity 3.3?
Comment
Answer by Peter G · Jul 30, 2011 at 01:18 AM
They should (almost) all work. Make sure you have your settings set to GL ES 2.0 in the iOS player settings. 2.0 introduced the programmable pipeline uses shaders compared to GL ES 1.1 which used a Fixed Function Pipeline.
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