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Question by fluxhackspro · Jan 03, 2017 at 12:57 PM · scripting problemnetworkingphoton

Photon Network, synchronize a int over the network.

Hello im having problem with a scoreboard, when i try to synchronize an int which in this case is number of deaths, they dont really synchronize at all over the network. Here's my scoreboard script. I'd love to know what the problem is! Thanks

 using UnityEngine;
 using UnityEngine.UI;
 using System.Collections;
 
 public class Scoreboard : MonoBehaviour
 {
     public GameObject ScoreboardGO;
 
     //Team stuff
     public int Team1K;
     public int Team2K;
 
     //Text
     public Text Team1Text;
     public Text Team2Text;
 
     //synchronization part!!
     //HERE IS THE PROBLEM
     void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
     {
         if (stream.isWriting)
         {
             stream.SendNext(Team1K);
         }
         else
         {
             Team1K = (int)stream.ReceiveNext();
         }
     }
     
     void  Update()
     {
         //THIS IS JUST FOR DEBUGGING
         if(Input.GetKeyDown(KeyCode.C))
         {
             Team1K += 1;
         }
 
         //Setting scoreboard and toggeling
         if(Input.GetKey(KeyCode.Tab))
         {
             ScoreboardGO.SetActive(true);
         }
         else
         {
             ScoreboardGO.SetActive(false);
         }
 
         //Set int to text
         Team1Text.text = Team1K.ToString("F0");
         Team2Text.text = Team2K.ToString("F0");
     }
 }
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avatar image ChristianSimon · Jan 03, 2017 at 03:28 PM 0
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Hi,

you can use the custom room properties to store this kind of data, I guess this might be easier to use.

 if (PhotonNetwork.inRoom)
 {
     ExitGames.Client.Photon.Hashtable ht = new ExitGames.Client.Photon.Hashtable() { { "Team1$$anonymous$$", Team1$$anonymous$$ + 1 } };
 
     PhotonNetwork.room.SetCustomProperties(ht);
 }

 void OnPhotonCustomRoomPropertiesChanged(Hashtable propertiesThatChanged)
 {
     Team1$$anonymous$$ = (int) propertiesThatChanged["Team1$$anonymous$$"];
 }


avatar image fluxhackspro ChristianSimon · Jan 03, 2017 at 06:13 PM 0
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Worked thanks!

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Answer by fluxhackspro · Jan 03, 2017 at 06:14 PM

Thanks @ChristianSimon

  if (PhotonNetwork.inRoom)
  {
      ExitGames.Client.Photon.Hashtable ht = new ExitGames.Client.Photon.Hashtable() { { "Team1K", Team1K + 1 } };
  
      PhotonNetwork.room.SetCustomProperties(ht);
  }
 
  void OnPhotonCustomRoomPropertiesChanged(Hashtable propertiesThatChanged)
  {
      Team1K = (int) propertiesThatChanged["Team1K"];
  }
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