Question by
CommanderThrawn · Oct 07, 2016 at 07:14 PM ·
vrfps
Update loop not giving accurate Frames Per Second (VR)
I'm trying to create an FPS counter for my VR experience. I'm watching the unity stats and getting 70-150 fps, but when I try to calculate in the update loop I always get in the mid-40s. This doesn't make any sense as Update SHOULD be hit every frame and give an accurate time delta between each one. Here's what I'm doing:
void Update () { Debug.Log((1f/Time.unscaledDeltaTime)); }
Any ideas? Once I can get an accurate version of this the rest is easy. Thanks!
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