- Home /
Environment.Tickcount and Stopwatch are changes if machine timer is changed in MAC, IOS
Hello there.
I tried to make accurate stopwatch for production.
At first, I thought that Time.realtimeSinceStartup is not much accurate because it's float type. Environment.TickCount & Stopwatch is good enough for production.
But in IOS, these values are changed after system time is changed. Following .NET description, it's independent with system time.
Is this a bug? Is there any workaround?
Comment
Your answer
Follow this Question
Related Questions
countdown timer acivation 1 Answer
timer that can be reset 1 Answer
Unity and Playmaker - Flashlight Decrease Logic 0 Answers
Timer counting UP instead of DOWN 1 Answer