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This question was closed Feb 28, 2018 at 10:24 AM by meat5000 for the following reason:

The question is answered, right answer was accepted

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Question by andrewdbanks · Feb 04, 2014 at 11:24 PM · tutorialrotate objectspace shooter

Trouble understanding Quaternion.identity in tutorial

In the Space Shooter - Game Controller tutorial: Right at the end of the video, it says to initialize the rotation to Quaternion.identity, which means "no rotation", and then the guy in the video proceeds to show how that causes the demo Asteroid objects to tumble and rotate. What? How does setting something to "no rotation" cause it to rotate?

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Answer by Eric5h5 · Feb 04, 2014 at 11:32 PM

It doesn't; the two things have nothing to do with each other. In order to make something rotate you either need to use Transform.Rotate or add torque using physics.

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avatar image rctacbad · Feb 28, 2018 at 06:16 PM 0
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@Eric5h5 Correct. Initializing the rotation to Quaternion.identity does not cause the CHANGE in rotation, this only sets the initial rotation (orientation) of the object. In the Space Shooter tutorial specifically, what causes the Asteroid to rotate is the code found in the RandomRotator script where the angular velocity of the object is set.

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