Question by
NurullahC · Sep 18, 2017 at 11:57 AM ·
c#rotationhierarchylocalrotation
Why the values in the hierarchy and the values in the code are different ?
I am trying to copy game object rotation to another. I use
ShoulderRightTransform.transform.rotation = SkeletonModel[sira].transform.rotation;
In hierarchy every thing is normal. But when i use Debug.Log and printing ShoulderRightTransform rotation values, it shown different values why i don't understand.
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