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Question by Visceral89 · Feb 22, 2014 at 11:43 PM · 2djavascriptspriteflip

Flipping a 2D Sprite in Javascript

Hello fellow Unity users. I have a problem moore about methodology.

What i want to achive:

I want the player to spawn a animated 2d sprite when the Player starts moving.

What i have done so far:

I have been able to spawn a 2d sprite when im moving using Input.GetButtonDown but this seems like a bad way of doing it, i then instantiate a sprite i have in the scene to the position of a gameobject attached to my character.

Where my problems lie:

I get the sprite to spawn where i want it, but when i run left the sprite isnt flipped to the right direction, no matter what i try. I also feel that spawning the sprite using Input.GetButtonDown is a bad method and i would love to know a better way of doing it.

Here is my playerscript that handles everything.

 #pragma strict
 
 var maxSpeed = 20.0f;
 var facingRight = false;
 var jumpHeight = 700f;
 var groundRadius = 0.2f;
 var whatIsGround : LayerMask;
 var grounded = false;
 
 var groundCheck : Transform;
 var anim: Animator;
 var particleSpawn : GameObject;
 var particleLocation : Transform;
 var clone : GameObject;
 var particleRight = false;
 
 
 function Start()
 {
     anim = GetComponent(Animator);
 }
 
 
 function FixedUpdate ()
 {
     
     
     
     
     //groundcheck and jumping
     
     grounded = Physics2D.OverlapCircle(groundCheck.position, groundRadius, whatIsGround);
     anim.SetBool("Ground", grounded);
     
     
     
     //movement
     var move = Input.GetAxis("Horizontal");
     anim.SetFloat("Speed", Mathf.Abs(move));
     
     
     rigidbody2D.velocity = new Vector2(move * maxSpeed, rigidbody2D.velocity.y);
     
     //Facing right way
     if(move < 0 && !facingRight)
         Flip();
     else if(move > 0 && facingRight)
         Flip();
     
     // Particles
     
     if(Input.GetButtonDown("Horizontal") && grounded)
     {
     clone = Instantiate(particleSpawn, particleLocation.transform.position, particleLocation.rotation);
     Destroy(clone,0.6);
     }
 
     if(move < 0 && !facingRight)
         ParticleFlip();
     else if(move > 0 && facingRight)
         ParticleFlip();
     
 
 }
 
 function ParticleFlip()
     {
         particleRight = !particleRight;
         var particleScale = clone.transform.localScale;
         particleScale.x *= -1;
         transform.localScale = particleScale;
     
     }
 
 function Update()
 {
 
 
 
 
     if(grounded && Input.GetButtonDown("Jump"))
     {
         anim.SetBool("Ground", false);
         rigidbody2D.AddForce(new Vector2(0,jumpHeight));
     }
 }
 
 function Flip()
 {
     facingRight = !facingRight;
     var theScale = transform.localScale;
     theScale.x *= -1;
     transform.localScale = theScale;
 }
 
 
 

Im sorry if its messy but im new to programming in general.

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avatar image locrian05 · Feb 23, 2014 at 10:01 PM 0
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look at this thread. http://forum.unity3d.com/threads/42449-How-to-flip-a-sprite

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