Question by
monkey5135 · Apr 05, 2021 at 09:33 AM ·
pooling
Pooled Objects on wrong scene
I have object pooling set up on my enemy spawner and it normally works but i have an issue as the scenes are loading addetively so for whatever reason the pooled objects are being created not on the scene where the spawner is but rather the previous scene which is removed once the new scene is loaded.
How can i ensure the pooled objects load on the scene the spawner is on?
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