Question by 
               VeryDisappointingPineapple · Oct 28, 2018 at 09:00 AM · 
                c#terrainbuttoncamera-movementcamera rotate  
              
 
              How to prevent camera going into terrain
 
 
My camera is supposed to follow the ball, which it does perfectly and get further away/closer when scrolling. The movement is fine and I am happy with it, however the camera can freely move under the terrain. I have tried to prevent this with blocking movement under 100 (where my terrain is) but this doesn't work because I want to have displacements or a not completely flat area and for the camera to stop on any part of the terrain. I am using a first person character and the script of my current movement is below!
 using UnityEngine;
 public class BallFollow : MonoBehaviour {
 public Transform target;
 public float smoothSpeed = 0.125f;
 public Vector3 offset;
 public float fieldOfView = 5.00f;
 void LateUpdate ()
 {
     
     offset = -(transform.forward * fieldOfView);
     transform.position = target.position + offset;
     
     if (Input.GetAxis("Mouse ScrollWheel") > 0 && fieldOfView > 0.5f)
     {
         fieldOfView = fieldOfView - 0.5f;
     }
     if (Input.GetAxis("Mouse ScrollWheel") < 0 && fieldOfView < 10.0f)
     {
         fieldOfView = fieldOfView + 0.5f;
     }
 }
}
 
                 
                unity.png 
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                unity2.png 
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              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                