Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by jmgek · Jan 01, 2017 at 04:29 AM · dynamic variables

Is it possible to add a variable to inspector dynamically at run time?

I'm looking for a way to add to the inspector from a static (user defined array) to use on another class, using food for example:

 public class myClass
 {
     public string[] food;
     //User adds 'oranges', 'apples', 'bannanas' in inspector.
 }
 
 public class Human
 {
     //dynamically populate what is found in myClass.food into the inspector, Eg.
     int Orange; 
     int Apple; 
     int bannanas;
 }

So essentially it creates this array in the inspector without having to manually type it: alt text

The reason I am trying to do it this way (Though it seems weird) is because I need one place for the artist to create these values in the inspector. That stay the same throughout the project.

The artist needs to create these food's and the amounts dynamically. I can't just use a var for each of these foods. Eg, myClass.orange = 10;

Even if you tell me what to look for I can check it out, anything helps. Thanks!

screenshot-5.png (12.7 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image jmgek · Jan 01, 2017 at 07:09 PM 0
Share

Bump, since I asked this last year :P

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by AurimasBlazulionis · Jan 01, 2017 at 09:17 PM

No, the way you want it is impossible.

You simply need to use arrays or generic lists. If you make an array of structs with fields: string name and someType value, you can name the array elements and the array elements will be displayed with it's unique name instead of "Element x".

Make sure all the values you want to be in inspector are public, including struct definition. Also, your struct has to have [System.Serializable] above it. This way the array of structs will be displayed in the inspector.

Then you can write an editor script which displays the array elements without the need to expand the array as well as some buttons like add, remove, insert between.

Alternatively, you can also take a look at this. But it is undocumented and can break between unity versions.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

86 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

applying and saving in UpgradeSystem 1 Answer

how to convert a dynamic playerpref to a dynamic int variable? 0 Answers

How to instantiate a prefab using a string variable ? 1 Answer

How to increase/decrease background scroll speed in a game like flappy birds? 0 Answers

When transitioning to a new audio snapshot, can I exclude a group? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges