Question by
mihoci10 · Dec 31, 2016 at 04:49 PM ·
c#2dmultiplayer-networking
Unity Unet multiplayer wont sync rotation of a 2d object
Im working on a 2d multiplayer platformer game. I have a sprite that i rotate when the mouse cursor passes on the other side. This all works clientside. However when i try to synch the rotation with other clients and the host the sprite just doesent rotate but the position still works. Furthermore when i switch the synch mode in the network transform from rigidbody2d where it doesent work to transform IT WORKS but its all clunky and unbearable to watch. Could someone suggest a solution?
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