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Question by dragonking300 · Dec 31, 2016 at 04:48 PM · c#scripting beginner

What Identifyier like other in collision scripts can I use in my raycast script to refer to the object my ray is hitting

I really need to know what I could use as a identifier to refer to the object my ray hits in my raycast script

What I want my script to do: I want my script to detect if a the wall in-front of the camera is lets say 30 meters in-front of it and if it is the wall will have its opacity changed to 50% and once the wall is not 30 meters in-front of it the wall will return to 100% opacity.

my script

using UnityEngine; using System.Collections;

public class CameraControll : MonoBehaviour { Vector3 Campos; public Transform player; public GameObject Player; int count = 0; public float Distance;

 public void Update()
 {

     RaycastHit hit;
     Ray LandingRay = new Ray(transform.position, Vector3.forward);
         if(Physics.Raycast(LandingRay, out hit, Distance))
     {
         if(hit.collider.tag == "wall")
         {
             if(transform.position - hit.collider.transform.position == Vector3(0, 30, 0))
             {

             }
         }
     }

     if (Input.GetKeyDown("q"))
     {
         count++;
     }
     else
     {
         if (Input.GetKeyDown("e"))
         {
             count--;
         }
     }
     transform.position = Player.transform.position + Campos;
     transform.LookAt(player);


    
 }

 public void LateUpdate()
 {
     if (count == 0)
     {
         Campos = new Vector3(0f, 5f, -7f);
         Debug.Log(count);
     }
     else
     {
         if (count == 1)
         {
             Campos = new Vector3(7f, 5f, 0f);
             Debug.Log(count);
         }
         else
         {
             if (count == 2)
             {
                 Campos = new Vector3(0f, 5f, 7f);
                 Debug.Log(count);
             }
             else
             {
                 if (count == 3)
                 {
                     Campos = new Vector3(-7f, 5f, 0);
                     Debug.Log(count);
                 }
                 else
                 {
                     if (count <= -1)
                     {
                         count = 3;
                     }
                 else
                     {
                         if (count <= 4)
                         {
                             count = 0;
                         }
                     }
                 }
             }
         }
     }
 }

}

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