Question by 
               Starblackdargon · May 08, 2017 at 09:57 AM · 
                c#animationunity 5fbxblendshapes  
              
 
              Control the value of an animation with a slider
I'am trying to make a character customization with Blendshapes, but when I use the animation, all my Blendshapes are loeckd at the value of 0, and it is now way to make the Animator to not schaneges the value to 0. So I need to convert all my Blendshapes to its own animation and control the value f the animations with sliders. Do someone now how to do that, or is it a way to force Animator to not affect my Blendhspaes? I use Unity 5.6 and C#
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                