Question by 
               matthewlewis · Nov 15, 2016 at 05:59 PM · 
                fbxboundsanimation clip  
              
 
              How can I get a bounding box for an imported fbx clip?
I'm successfully playing an imported fbx animation clip (for unity from Mixamo).
In a script I'd like to know the bounding box of the clip. My simple test prints zero for center and extents, and no errors. I've tried doing this in update() with same results. I've dropped the clip into the script's Clip field in the inspector. Any suggestions?
 using UnityEngine;
 using System.Collections;
 public class showBounds : MonoBehaviour {
     public AnimationClip clip;
     Bounds localBounds;
     void Start () {
         localBounds = clip.localBounds;
         print (localBounds);
     }
 }
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                