Pixelated shadow and edge highlighting in voxel arts by Sir Carma
Hi,
I am wondering if this is possible to be done in Unity https://sketchfab.com/models/29fe7d949d8f4584930ea4f51f9f626c
The first thing I notice is the shadow is pixelated at voxels, it is NOT the same shadow if you render in MagicaVoxel or you put the model in Unity and bake the light.
The second thing I notice is that the edge is highlighted somehow.
Is these things possible in Unity?
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