Rotating around a point using Rigidbody?
I'm trying to have a player rotate around a point using Unity's rigidbody. The player should be moving in a circle while also being able to interact with physics. I know that unity has a 'transform.RotateAround' function but this ignores unity's physics. I need a way that players still interact with walls(climb up/down slope as well).Is there a rigid body method of doing unity's transform.RotateAround while also maintaining the rotation around a point with a fixed distance?
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