How do i make character eyes blink after some seconds have passed? (on 2D sprite)
I'm trying to make my character blink randomly after 4-10 seconds. for the eyes(i set it as a child object, under the main character body sprite), i made in the animator two states: one idle eye state and another that has the closing eyes animation, my question here is how do i make it so the transition condition between "idle eye" and "closing eye" is like "do this after 4-10 seconds" i thought that i could do this using a script, but i don't exactly know how... i'm new to unity and have little coding experience (in C#). if there's a better way of doing this, please tell.
an idea of how i want it:
idle eye -> (after 4-10 random chosen seconds) -> do the closing eye animation -> back to idle eye -> (loop)
 here's how my animator looks to get a better idea: 
Answer by Zoelovezle · Nov 17, 2015 at 05:07 AM
    //   Random eye blinker script 
         public float blinkEyeRate  ; 
 
         private float previousBlinkEyeRate ;
         private float  blinkEyeTime ;
          void Update() 
     {
        if(Time.time >  blinkEyeTime)
         {
                   previousBlinkEyeRate = blinkEyeRate ;
                   blinkEyeTime = Time.time + blinkEyeRate ;
  //set a trigger named "blink" in ur animator window and then set that trigger the arrow connectiing eyeIdle to eyeBlink               
                 _animator.SetTrigger("blink") ;    
                 while(previousBlinkEyeRate = blinkEyeRate )
             {
  // Random Rate from 4 secs to 10secs
                            blinkEyeRate = Random.Range(4f , 10f ) ;
             }
         }//and there u get
     }
 
              thanks it works! i added some stuff though:
 //   Random eye blinker script 
     public float blinkEyeRate;
     private Animator anim; //ADDED THIS
     private float previousBlinkEyeRate;
     private float blinkEyeTime;
     void Update()
     {
         anim = gameObject.GetComponent<Animator>(); //ADDED THIS
         if (Time.time > blinkEyeTime)
         {
             previousBlinkEyeRate = blinkEyeRate;
             blinkEyeTime = Time.time + blinkEyeRate;
             //set a trigger named "blink" in ur animator window and then set that trigger the arrow connectiing eyeIdle to eyeBlink               
             anim.SetTrigger("blink");
             while (previousBlinkEyeRate == blinkEyeRate) //CHANGED THE "=" TO "=="
             {
                 // Random Rate from 4 secs to 10secs
                 blinkEyeRate = Random.Range(4f, 10f);
             }
         }//and there u get
     }
                 Oh nice :) I guess i forgot :P but grt job :) i made some mistakes LOL
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