Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by AhadKhan98 · Nov 11, 2015 at 08:47 AM · playerdestroy2d-platformerdestroy objectdestroygameobject

Help me destroy anplayer when out of bounds.

Hi. The project I am working on is a 2D platformer. I want to destroy my player if it falls down from a bridge. The max position of Y is -25 after which it would be destroyed and I will be back to my level selection screen. I wrote this code but it does not seem to function at all. Any help?

      float outofbound = -25f;
             if (gameObject.transform.position.y <= outofbound) {
                 Destroy(gameObject);
                 Application.LoadLevel("level");
             }
     
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by NvGBoink · Nov 11, 2015 at 10:33 AM

This script seems to work just fine ? Here are a few things to check...

1) I know it's simple but I do it all the time, is the script attached to a gameobject ? 2) Do you have a scene saved under the name "Level" and is it set up in the build settings ? 3) Is this code ran in void Update ?

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AhadKhan98 · Nov 11, 2015 at 03:46 PM 0
Share

Yes I have made sure all of that is correct, the gameObject still doesn't get destroyed I don't know why.

avatar image NvGBoink AhadKhan98 · Nov 11, 2015 at 04:24 PM 0
Share

Please can you share the whole script and the steps you have taken to setting it up ?

avatar image
0

Answer by $$anonymous$$ · Dec 03, 2015 at 08:27 PM

Make a cube, turn off its visible mesh so its an invisible barrier and make it flat and place it at the level you want it. Name it Barrier, and create a tag and call it Barrier. Drag this scrip on it.

   using UnityEngine;
 using System.Collections;
 
 public class DestroyByBoundary : MonoBehaviour
 {
     void OnTriggerExit(Collider other)
     {
         Destroy(other.gameObject);
     }
 }

You can also tweak it a bit and add it as

 public GameObject explosion;
     public GameObject playerExplosion;
   
   void OnTriggerEnter(Collider other)
     {
        
         Instantiate(explosion, transform.position, transform.rotation);
         if (other.tag == "Player")
         {
             Instantiate(playerExplosion, other.transform.position, other.transform.rotation);
         }
        
         Destroy(other.gameObject);
         
     }
 }

so its more specific and it will add the explosion which you can also attach sound to as far as the particle you are using. It can be an explosion of blood if you have it, and a gross sound with it, or whatever you determine to make that explosion.

Note these come from the game tutorials and are simply modified by removing the useless and adding the useful bits of code,

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

40 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

GameObject not destroying on Collision 1 Answer

GameObject.Destroy(gameObject); Not Working? 0 Answers

2D sprite won't destroy on collision 0 Answers

How to destroy object after it moves out of screen 7 Answers

Destroy GameObject after certain amount is reached? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges