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Question by GuitarKirby · Apr 18, 2017 at 11:59 AM · unity 5shadervrmirrorhands

Mirror Leap motion hands

Is there a way to mirror the leap motions hands. So that if i put in my right hand my left gets displayed ?

I tried to set the scale.x at -1 which actually worked but i looked buggy becuase some bones had a weird rotation. Is there any other 'clean' way to mirror the hands ?

Thanks

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Answer by tanoshimi · Apr 18, 2017 at 12:27 PM

I'd render the camera view to a texture, then flip that texture as you're blitting it to the screen - so the entire game is being done in "normal" space, and you're just flipping the display at the last minute.

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avatar image ThirdCultureKiwi · Mar 29, 2019 at 01:49 AM 0
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And how do you flip the texture in the x axis? Is this possible in VR rendering to two eyes?

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