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Missing Scripts in AssetBundles
I create a project "A", with a script "MyRotate.cs".
I export only "MyRotate" script as package (.unitypackage).
I create another project "B", i'm importing the above .unitypackage.
I create a gameobject and add MyRotate as component.
I export this gameObject as AssetBundle.
In project "A" i'm trying to load the AssetBundle above. I obtain the gameObject, but the component are "None" and show "The associated scripts can not be loaded.";
Now, i understand that AssetBundle can't contain scripts. But in this case the same script it's already present. It maybe simply have some 'internal' reference that are different.
How i can reassign/fix them at runtime? Thanks for any feedback.
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