Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 11 Next capture
2021 2022 2023
1 capture
11 Jun 22 - 11 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by raj231 · Jul 17, 2015 at 02:48 PM · androidunity 5assetbundleunity4

Building Asset Bundles requires Unity Advanced for AndroidPlayer

Couple of months back, i've used below code for create Assetbundle but it was working. But when i try to create AssetBundle now, i'm getting below error

 Building Asset Bundles requires Unity Advanced for AndroidPlayer
 UnityEditor.BuildPipeline:BuildAssetBundle(Object, Object[], String, BuildAssetBundleOptions, BuildTarget)
 ExportAssetBundles:ExportResurce() (at Assets/Editor/ExportAssetBundles.cs:21)

 sing UnityEngine;
 using UnityEditor;
 
 public class ExportAssetBundles {
     
     [MenuItem("Assets/Build AssetBundle From Selection - Track dependencies")]
     static void ExportResurce() {
         // Bring up save panel
         string basename = Selection.activeObject ? Selection.activeObject.name : "New Resource";
         string path = EditorUtility.SaveFilePanel("Save Resources", "", basename, "");
         
         if (path.Length != 0) {
             // Build the resource file from the active selection.
             Object[] selection = Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets);
 
 
             // for Android
             BuildPipeline.BuildAssetBundle(Selection.activeObject,
                                            selection, path + ".android.unity3d",
                                            BuildAssetBundleOptions.CollectDependencies |
                                            BuildAssetBundleOptions.CompleteAssets,
                                            BuildTarget.Android);
             
             
             Selection.objects = selection;
         }
     }
     
 
 }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by sureshchary · Nov 18, 2015 at 10:44 AM

update your unity4.x to unity5.x,,, Asset Bundle will not work on Unity4.x. and correct the import statements sing UnityEngine; to using UnityEngine;

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

23 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Unity3d+Android, Get path of Assets/Plugins/Android directory 0 Answers

Unity 5 Resources.LoadAsync on Android slower than iOS? 0 Answers

Loading scenes from assetbundle in Android 0 Answers

Unity2D - how to move object to the touched position 1 Answer

Unable to run unity ARCore as AAR library 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges