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Question by ghsfan3 · Dec 30, 2016 at 08:20 AM · 2dtransformshootinghierarchyfindchild

FindChild not working - Unity 5.5 2D

I've been following along with the Brackeys tutorial of how to shoot to the mouse position from a specific point on you character. I've followed his exact script however I keep getting an error saying that the child of my gameobject cannot be accessed. I've seen in the YouTube comments some other people having this problem however I cannot find an answer for it. Here's the code that keeps going wrong:

void Awake () { fireFromHere = transform.FindChild("firePoint"); if (fireFromHere == null) { Debug.LogError ("No firepoint"); } }

I'm sure that it is just something that has been changed as Unity gets new versions released however I cannot for the life of me figure out how to fix this.

I have also seen someone fix this on their own by putting (" 'gameObject'/'child' ") however this just causes more problems for me.

Some help would be very much appreciated.

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