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Question by user-1605 (google) · Mar 11, 2010 at 06:33 PM · buildfilesettingsnamerun

How to change the file name for the final build?

I have completed my project and am in the process of building it for standalone application on an intel based mac. My problem is that it builds the project with an old name that i used when i first started it. How do i change the build name?

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avatar image robertbu · Apr 28, 2014 at 12:36 AM 0
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@hansthered - you should post this as a new question rather than an answer to an existing question.

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Answer by Mike 3 · May 05, 2010 at 11:08 AM

Edit>Project Settings>Player, change Product Name

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avatar image agentsmith · Jul 09, 2010 at 08:38 AM 0
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Thanks $$anonymous$$ike! This really helped!!! :)

avatar image eskivor · Feb 17, 2018 at 09:27 PM 0
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yes, but how to get or set the build file name via a script ?

avatar image idbrii eskivor · Mar 23, 2018 at 10:44 PM 0
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@eskivor: That's a whole other question. See this answer:

 var exe_basename = Application.productName.Replace(" ", "");
 var exe_path = CombinePaths(Application.dataPath, "..", exe_basename +".exe");

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Answer by Cyclops · Mar 11, 2010 at 07:02 PM

Select File->Build Settings, then the Build button, and it prompts you for what filename to use. I presume you've been doing CTRL-B for Build-and-Run?

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avatar image user-1605 (google) · Mar 16, 2010 at 11:01 AM 0
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No I have been going to build and run and entering a fileName. The name that appears only if the screen is windowed. It appears to be an old folder name? Any help please.

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Answer by agentsmith · Jul 09, 2010 at 09:36 AM

I'll add one caveat to Mike's answer. In Unity 2.6 if I change the Product Name to something new WITHOUT renaming the project folder too, then I got an error trying to build any of the Apple/Mac builds (from Windows 7). The error: "DirectoryNotFoundException"; however if I can build the Windows version fine. If I change the name of the folder to EXACTLY match the Edit>Project Settings>Player>Product Name then it'll build the Apple versions successfully.

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