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Question by mattbuehler · Dec 30, 2016 at 02:41 PM · c#mayamatrix4x4coordinate-system

maya to unity: converting rotation matrix coordinate system

hi,

I have some xyz rotation vectors from a text file (yUp, right handed) and I need to convert them to Unity coordinate system (yUp, left handed) to orient objects using C#.

Does somebody have an example script of how to convert the xyz rotations to properly oriented quaternions?

Any input welcome! m.

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avatar image mattbuehler · Dec 30, 2016 at 11:01 AM 0
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ps.

given are 3 floats, the rotation values from maya, in xyz order (yUp, right handed).

goal is the quaternion and euler rotation in unity in proper zxy order (yUp, left handed)..

I've never had matrix calculations and need the solution as C# code... as painless as possible. ;-)

thanks in advance!!

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