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Question by kkrac · Feb 21, 2017 at 03:09 PM · rigidbodycollidercolliderscollisions

Child gameObject with collider not colliding if parent has rigidBody

  1. I have a "Player" gameobject with a rigidBody with isKinematic=false (for enemies' weapons to detect collisions when hitting it) and a CapsuleCollider. The player has a child gameObject "weapon" that has a BoxCollider and a script attached to it that detects collisions with the OnCollisionEnter(), when hitting an "enemy" rigidBody.

  2. I have an "Enemy" gameObject with a rigidBody (isKinematic=false) and a CapsuleCollider attached.

Whenever the player's weapon hits the enemy, the OnCollisionEnter() of the player's weapon is NOT called. Only when I remove the player's parent rigidbody, the OnCollisionEnter() of the child weapon suddenly starts to be called.

Is the "player" rigidBody interfering with its child weapon collisions? Why??

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Answer by hexagonius · Feb 21, 2017 at 04:36 PM

this behavior is by design. a rigidbody combines all it's child colliders to a form a compound collider.
adding another rigidbody as kinematic to your weapon breaks this up again.

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Answer by kkrac · Feb 21, 2017 at 05:07 PM

Thanks @hexagonius, I'll try your suggestion about adding another rigidbody as kinematic to the weapon.

Now, I still don't understand the reasoning behind the parent's rigidBody affecting the child's collisions. Why does it do that? What does it have to do? If the weapon has a collider, and the object being hit (in this case the enemy) has a collider and a rigidbody, why isn't the collision being detected?

UPDATE: adding rigidbody as kinematic didn't work. What did work was adding a rigidBody (non-kinematic and freezing all rotations and axes) on both weapons (player's and enemy's). I recall that solution causing issues in the past... but now, so far, it has worked as expected.

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avatar image hexagonius · Feb 22, 2017 at 06:59 AM 0
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this manual page explains it. go to collision where the weapon is shown:

https://docs.unity3d.com/$$anonymous$$anual/class-Rigidbody.html

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