Navmash prevent falling from edge?
When I apply an external force to a rigidbody with an active navmesh, the object behaves as expected within the edge of the path, but does not fall from the edge. Is there a way to allow the object to fall?
Not got access to Unity AT$$anonymous$$ but if you are close to the edge couldn't you disable the Navmesh component if it's that causing the object to stay on the terrain?
It could be a valid workaround, but I also use some offmash links, so sometimes the gameobject have to walk close to the border without disable the navmash. By the way it's worth to make a try, thank you!
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