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Question by
momologon · Jul 06, 2017 at 11:15 AM ·
ioscrashassetbundleload
Load Asset from cache clash at ios device ( 5.6.2p1 )
WWW www = WWW.LoadFromCacheOrDownload(url, ModelVer);
yield return www;
if (www.error == null) {
bundle = www.assetBundle;
UnityEngine.Object[] loadObjs = bundle.LoadAllAssets();
}
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