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Question by MicahDuck · Jan 24, 2018 at 01:23 AM · ui3drecttransformworldtoscreenpoint

WorldToScreenPoint UI element showing up twice

Hello there, I'm currently working on indicators to show the location of teammates in a game i'm creating(3D). I'm using WorldToScreenPoint and it works fine, but the problem is that the UI elements also show up in the opposite direction. So if i'm looking at a teammate and do a 180 I will see the element again. Any information on how to prevent or fix this would be great, Thanks! Here is the code itself.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class UIFollowItem: MonoBehaviour {
     public RectTransform canvasRectT;
 
     public GameObject uiObject;
 
     public RectTransform uiItem;
 
     public Transform objectToFollow;
 
     public Camera cam;
 
     public void Start()
     {
         GameObject pointer = Instantiate(uiObject);
         pointer.transform.SetParent(canvasRectT);
         uiItem = pointer.GetComponent<RectTransform>();
         uiItem.localScale = new Vector3(1, 1, 1);
     }
 
     void LateUpdate()
     {
         if(objectToFollow != null)
         {
             uiItem.transform.position = cam.WorldToScreenPoint(objectToFollow.transform.position);
         }
     }
 }

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Answer by MicahDuck · Jan 27, 2018 at 03:06 AM

I ended up just checking the z to see if it was in front or behind me

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