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Question by Palass64 · Aug 15, 2017 at 07:52 PM · c#androidmovementbutton

Switch PC Controls to Android ?

Hello I have a script that work perfectly on PC platforms

The character move to the left or right with A and D key But i'm trying to make it work on Android to. I tried Accelerometer but it doesn't work as intended so I end up adding 2 button Left and Right and the player will have to touch it to turn the character left or right

Here is my code :

using UnityEngine;

public class PlayerController : MonoBehaviour {

 public float moveSpeed = 10f;
 public float rotationSpeed = 10f;

 private float rotation;
 private Rigidbody rb;

 void Start ()
 {
     rb = GetComponent<Rigidbody>();
 }

 void Update ()
 {
     rotation = Input.GetAxisRaw("Horizontal");
 }

 void FixedUpdate ()
 {
     rb.MovePosition(rb.position + transform.forward * moveSpeed * Time.fixedDeltaTime);
     Vector3 yRotation = Vector3.up * rotation * rotationSpeed * Time.fixedDeltaTime;
     Quaternion deltaRotation = Quaternion.Euler(yRotation);
     Quaternion targetRotation = rb.rotation * deltaRotation;
     rb.MoveRotation(Quaternion.Slerp(rb.rotation, targetRotation, 50f * Time.deltaTime));
     //transform.Rotate(0f, rotation * rotationSpeed * Time.fixedDeltaTime, 0f, Space.Self);
 }

}

Thank you in Advance

I also use a SmoothFollow on the Camera if it can help anyone

using UnityEngine;

public class SmoothFollow : MonoBehaviour {

  public Transform target;
  public float smoothness = 1f;
  public float rotationSmoothness = .1f;
  public Vector3 offset;
  private Vector3 velocity = Vector3.zero;
  // Update is called once per frame
  void FixedUpdate () {
      if (target == null)
      {
          return;
      }
      Vector3 newPos = target.TransformDirection(offset);
      //transform.position = newPos;
      transform.position = Vector3.SmoothDamp(transform.position, newPos, ref velocity, smoothness);
      Quaternion targetRot = Quaternion.LookRotation(-transform.position.normalized, target.up);
      //transform.rotation = targetRot;
      transform.rotation = Quaternion.Lerp(transform.rotation, targetRot, Time.deltaTime * rotationSmoothness);
  }

}

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Answer by Palass64 · Aug 17, 2017 at 10:13 AM

Forgot to mention that i have a sphere with a cube on it attracted to the sphere and they both move horizontaly I use an Attractor:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class FauxGravityAttractor : MonoBehaviour {

 public static FauxGravityAttractor instance;

 private SphereCollider col;

 void Awake ()
 {
     instance = this;
     col = GetComponent<SphereCollider>();
 }

 public float gravity = -10f;

 public void Attract (Rigidbody body)
 {
     Vector3 gravityUp = (body.position - transform.position).normalized;
     body.AddForce(gravityUp * gravity);

     RotateBody(body);
 }

 public void PlaceOnSurface (Rigidbody body)
 {
     body.MovePosition((body.position - transform.position).normalized * (transform.localScale.x * col.radius));

     RotateBody(body);
 }

 void RotateBody (Rigidbody body)
 {
     Vector3 gravityUp = (body.position - transform.position).normalized;
     Quaternion targetRotation = Quaternion.FromToRotation(body.transform.up, gravityUp) * body.rotation;
     body.MoveRotation (Quaternion.Slerp(body.rotation, targetRotation, 50f * Time.deltaTime));
 }

}

And a gravity body for the cube

using UnityEngine;

[RequireComponent(typeof(Rigidbody))] public class FauxGravityBody : MonoBehaviour {

 private FauxGravityAttractor attractor;
 private Rigidbody rb;

 public bool placeOnSurface = false;

 void Start ()
 {
     rb = GetComponent<Rigidbody>();
     attractor = FauxGravityAttractor.instance;
 }

 void FixedUpdate ()
 {
     if (placeOnSurface)
         attractor.PlaceOnSurface(rb);
     else
         attractor.Attract(rb);
 }

}

I just want to Replace the A D button to some touch on phone like Left and Right with a button or touch the screen left and right to turn my cube on the sphere

Thanks

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