- Home /
Mobile Shader with Albedo Color and Normal Map
I have a 3d android game, and while optimizing it and trying to change the shader from the standard to mobile, I noticed that there is no mobile shader that you can use like the standard one where you can add the normal map and the Albedo color.
Is there a way to go around this? Also I only have the normal map and not the texture ( which means that I can't use the diffuse shader ).
Some of the ways that I thought of is:
Creating a mobile shader myslef (nwhich is kinda hard since I am a noob )
Creating a texture from the normal map in photoshop ( don't know how would I go about doing that )
Does someone else have a solution in mind to fix this problem?
Your answer
Follow this Question
Related Questions
Changing material in code doesn't update shader 3 Answers
Changing Texture From a Point? 0 Answers
Shader Forge can't work in Unity2017 0 Answers
why the colors are broken on my mobile phone? 1 Answer
Patch on a sphere of varying size 0 Answers