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Question by Matrix211v1 · Jun 26, 2010 at 08:20 PM · meshrenderer

Enabling Multiple MeshRenderer at one time

Hello All!

I have a GameObject that contains multiple GameObjects. Each of the GameObjects inside the main have a MeshRenderer component. I am looking for a way to enable ALL the GameObject MeshRenderers within the Main GameObject.

An Example would be:

MainGameObjectName = GUIImages
InsideMainGameObject = GUIImage1 with MeshRenderer
InsideMainGameObject = GUIImage2 with MeshRenderer
InsideMainGameObject = GUIImage3 with MeshRenderer

And this needs to work in C#

Thanks!

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Answer by Mike 3 · Jun 26, 2010 at 09:18 PM

Assuming you want to disable the renderers instead of the gameobjects themselves:

foreach(MeshRenderer renderer in GetComponentsInChildren<MeshRenderer>())
{
    renderer.enabled = true;
}
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avatar image Matrix211v1 · Jun 26, 2010 at 09:48 PM 0
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$$anonymous$$ike: You are correct, I only want to enable the $$anonymous$$eshRenderer. Using your code above, how to I tell what GameObject I want to look into? Such as the "$$anonymous$$ainGameObjectName"?

avatar image Mike 3 · Jun 26, 2010 at 10:00 PM 0
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you could just do if(renderer.name == "Your Objects Name") renderer.enabled = true;

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